Capture Geometry Issue

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Hi to all,

I've just created a rig of a simple FK setup to test it for the fx. Once everything gets done, geometry captures only after the frame 80.
i.e., if I translate or rotate a controller @ frame ‘01’, geometry isn't getting deformed unless untill the slider crosses @ frame 80. Please someone explain how to solve this. I've atached the HDA file along with this.

Thanks in advance

Attachments:
SlimeDummy01.hda (134.5 KB)

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Hi, unknown user,

you are resampling the channels to 240 steps. If you set your CHOPSAMPLERATE lower, you don't get that “rasterizing” effect.


Marc

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looky.jpg (113.8 KB)

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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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the real issue is that in your constraints you have keyframes on blend_parents node at frame 79 and 80 switching from 0 to 1
Tomas Slancik
FX Supervisor
Method Studios, NY
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Nice catch - and there I thought I had hunted keyframes everywhere

Marc
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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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Thanks to all @Tamte , @ malbrecht for the solutions u guys provided. Now it works by deleting the keys on constraints.
Edited by pksfx - Feb. 28, 2020 01:36:26
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