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Is there any tutorials out there with CG simulation integration? For example, a live action shot with CG tank rolls by leaving displace tracks or CG character walking leaving footprints tracks behind.

Here is an example of a car shot with cloth sim in a live action shot. Is there any training out there to learn this FX? My guess this artist created a rough model of the cloth ground from locators, cloth sim, and then texture project after cleanplate. What is the workflow to pull off this type of CG integration?
Hi, I see on CGCircuit there is live action integrate Houdini–live-action-houdini-volume-1 []
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