This is my first post to the SideFX forms after finally purchasing Houdini.
First of all I'll say that Houdini is such a breath of fresh air from your typical Maya / 3ds Max workflows. I really do enjoy it so much!
My question is about procedural creating a skeleton based on the center of a tree's trunk.
Heres the scene I'm working on right now.
Right now I'm just using a basic L-system to create some tree curves.
But lets say I get this this geometry from my modeler.
What would be a good way to place points going up the center of the trunk and extending out to the branches then linking them?
I've tried a couple of ways but the results are never very good.
Any advice would be much appreciated.