So this is what I'm trying to do:
- Point to a .hdanc on disc that I want to use
- Pick game objects and use them as inputs for an Object Merge, that I specify by it's exposed parameter.
- Output the result in Unity.
I've looked at and tried to decipher the functions from HEU_ScriptMeshInputUVLayoutExample and HEU_ExampleEvergreenQuery but I'm still a little stumped on how to output the geometry. I've also looked at seelan's example from this post https://www.sidefx.com/forum/topic/57584/ [www.sidefx.com] which seems to have more simple functionality and more in line with what I'm trying to do.
Is it HEU_GenerateGeoCache.GetPopulatedGeoCache that I'd want to use and then HEU_GeneratedOutput? If so, what's the most straightforward way of fetching geoID and nodeID? My geo and nodes will never change name.