assign shader per Shading Group

   2300   3   0
User Avatar
Member
4 posts
Joined: March 2020
Offline
Hi everyone,


In Maya, I made some Groups and Export all of them as 1 alembic date.
And when I read that date in Houdini, can I assign shader per Group?

Also when I made some Shading Group in Maya and export that and read in Houdini, can I assign shader per Shading Group which made in Maya?

Could anyone tell me if you know.

Thanks,
User Avatar
Member
2528 posts
Joined: June 2008
Offline
Drop down an Unpack (to turn the Alembic or packed primitive into “real” polygons) node followed by a Material node. You can add as many groups as you like to the Material node.
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
7737 posts
Joined: Sept. 2011
Offline
Using alembic packed disk primitives, a material can be assigned per prim (per Maya shape). I don't recommend unpacking, instead break the mesh up into more shapes in maya before exporting. Unpacking is a last resort, since it's more efficient to read the mesh at render time directly from the alembic.

Maya shading groups are not exported as part of an alembic, so will have no bearing downstream.
User Avatar
Member
4 posts
Joined: March 2020
Offline
Thanks for reply,

I didn`t know that Maya shading groups are not exported as part of an alembic.

I`m going to organize the data to some extent in Maya and then export it.

thanks guys.
  • Quick Links