Dean_Lv
March 30, 2020 05:43:41
I wuold like to konw how to work with unity brush set the heightfield data. and update the resulting to the houdini engine API.
is there a way to do this?
seelan
March 30, 2020 14:36:02
You can edit the generated terrain with Unity terrain brushes, then use that as input for generating height field in Houdini. See
https://www.sidefx.com/docs/unity/_terrain.html#Terrain_Input [
www.sidefx.com]
You can also create a Input Node asset via the Houdini Engine menu in Unity (HoudiniEngine > New Input Asset). Then use a gameobject with Unity terrain component in the input field.