I noticed that each time I entered a 1024*1024 terrain file into the object merge node.Will return 1022*1022. I need the terrain data edited using unity, but after this conversion, I simply cannot get the correct size.I looked at the documentation, but I didn't understand how this would make the data consistent.To help me work between unity and Houdini.
steps:
1.Generate terrain size 1024*1024 from HDA.
2.put it into object merge node input interface.
3.got new terrain size 1022*1022.