I understand that I must do two simulations. One with the river and its shading, and another with the simulation of the liquid. Also I cannot use the same flipsolver because each liquid has different properties (viscosity for example). I have seen tutorials about how to mix liquids but always using the same flipsolver, and with liquids that have the same property. This is not the case. How should I simulate these two liquids in order to mix them well and be able to do the shading separately, using two emitters and two dopnets? I have added a small setup where the river simulation is created, and another simulation of a liquid. Both separately. I would appreciate if someone can help me with this problem. Thank you very much and I hope you are all well.
Best regards
Image Not Found