using VEX to select inner edge loops

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Hi,

I was wondering if there is a good place to find help on VEX selection. I need a way to select inner edge loops of geo, convert them to a nurb spline, resample it and then loft between these edge. The goal is to have even squares made up of ngons.

Thank you!

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edgeloops_selection.PNG (308.4 KB)
good_bad.jpg (53.1 KB)

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