I'm struggling to use the Houdini Engine for Unity properly because the performances are really poor:
Using a simple sweep not to generate a tube from a curve and packing it as an HDA is already very slow to use in Unity: it takes a good 2 to 3 seconds for the HDA to refresh after changing the curve or changing the radius of the tube.
How can I improve the performances of the plugin? Does this has something to do with my hardware, or with the version of Unity, or is it just the expected speed?
I am running the Unity project and Houdini on the same SSD drive, and I am using a rather dense Unity scene, but only this one simple HDA: am I missing something?