The problem that static objects are visible in obj scenes.

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The problem that static objects are visible in obj scenes and the problem that subdivide is applied to static objects.

I am working on a motion trail.
I made a grid to make pop collide on the floor.
However, I want the collider to be invisible in the top scene, but it doesn't.
And I want the subdivide to be applied only to motion trails.
But, Subdivide also applies to the grid.
How can you solve this situation?

Sorry for my bad english.

Attachments:
obj scene.PNG (383.1 KB)
grid local.PNG (674.3 KB)
off subdivide.PNG (434.7 KB)
on subdivide.PNG (451.0 KB)

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on your popnet node you can specify which data to import from the Dop Network (in Object Merge tab)
by default it is *, so it will import all objects, you can for example do pop* to limit to your pop objects if you left their names at defaults, etc

you can also use Dop Import SOP or Dop Import Fields SOP or Dop I/O SOP (or even Object Merge SOP) to import what you want from any dopnet

EDIT: also be careful with Takes, you are setting yourself up for a disaster if it's not intentional
Edited by tamte - April 27, 2020 18:57:45
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thank you very much for your solution.
Finally, I succeeded in solving my problem with it.
Thank you again.
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