The problem that static objects are visible in obj scenes and the problem that subdivide is applied to static objects.
I am working on a motion trail.
I made a grid to make pop collide on the floor.
However, I want the collider to be invisible in the top scene, but it doesn't.
And I want the subdivide to be applied only to motion trails.
But, Subdivide also applies to the grid.
How can you solve this situation?
Sorry for my bad english.
The problem that static objects are visible in obj scenes.
1745 2 1- qweads888
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- tamte
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on your popnet node you can specify which data to import from the Dop Network (in Object Merge tab)
by default it is *, so it will import all objects, you can for example do pop* to limit to your pop objects if you left their names at defaults, etc
you can also use Dop Import SOP or Dop Import Fields SOP or Dop I/O SOP (or even Object Merge SOP) to import what you want from any dopnet
EDIT: also be careful with Takes, you are setting yourself up for a disaster if it's not intentional
by default it is *, so it will import all objects, you can for example do pop* to limit to your pop objects if you left their names at defaults, etc
you can also use Dop Import SOP or Dop Import Fields SOP or Dop I/O SOP (or even Object Merge SOP) to import what you want from any dopnet
EDIT: also be careful with Takes, you are setting yourself up for a disaster if it's not intentional
Edited by tamte - April 27, 2020 18:57:45
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- qweads888
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