channel erosion noise

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is there a way to create terrain like channel erosion with basic noises outside of Height Fields? maybe with an AttribVop?
Edited by luidox - April 28, 2020 15:29:00
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bump
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know one has a clue on this?
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luidox
know one has a clue on this?
Bannerlord is out. priorities…

see attached, can be faked by massaging noise coords, tricky to control though.

Attachments:
fake_erode.hipnc (546.9 KB)

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