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Full Version: Problem with memory usage in UE4
Root » Houdini Engine for Unreal » Problem with memory usage in UE4
yoyocyhsieh
Hi,

We have noticed that while the UE4 edtior hangs(for example opening a large level), all added stat messages from other threads will keep accumulating and allocate a huge amount of memory.
In our case, the large proportion of stat messages were coming from FPlatformProcess::Sleepfunction called in FHoudiniEngineScheduler::ProcessQueuedTasks.

Is it safe to replace the call to FPlatformProcess::Sleepwith FPlatformProcess::SleepNoStatsor can you recommend a good approach to solve the problem?
crySkif
Hi. I just created an issue [github.com] on Github related to your message.
One CPU core is loaded on 100% with Houdini Engine enabled because of
FPlatformProcess::Sleep( 0.0f );

I hope our issues will be fixed
dpernuit
Thanks for bringing that up.
I had fixed the sleep issue in v2 already, but will be backporting that to v1 today.
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