Hi, I am trying to render the “inside” of a geometry in Unity. It all looks good in the HDA in Houdini (left) but then in Unity the normals seem inside out. Any idea where is the issue?
Thanks!
vfx_yFan
May 5, 2020 21:41:41
You should reverse the surface
perpen
May 6, 2020 12:59:20
Oh man, thanks a lot!
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