The same shader works with maya but not houdini

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I have a shader works with maya but not houdini, it seems the uv coordinate problem.

I can see the uv from the file sop, and I can see the uv is correct from the uv viewport, but when I render, the uv coordinate works bad. It seems that the UV didn't pass to the shader.

here is my file.

Attachments:
zhu_color_512.zip (290.6 KB)

^_^
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maybe add and attribute SOP and in the renderman tab map uv to st
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I had tried that, used attribute sop to map uv->st, but still not work… I need help….
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