I have a shader works with maya but not houdini, it seems the uv coordinate problem.
I can see the uv from the file sop, and I can see the uv is correct from the uv viewport, but when I render, the uv coordinate works bad. It seems that the UV didn't pass to the shader.
here is my file.
The same shader works with maya but not houdini2414 2 0
- Quick Links