Hey, I'm trying to group primitives on an imported tree FBX using the material shop path. I've done this before in a previous version, and for some reason, I can't figure out what I'm doing wrong. No matter how I select them, and whether I try to group/blast/delete, use this selection to do anything, nothing seems to work.
I can select them using “Display group and attribute list” and my group sop recognizes it, then fills in the @shop_materialpath for me. However the group for all selected primitives is still 0? If I try to delete these faces, the same thing, I get no results.
Any help would be super appreciated, let me know if I can provide any more information.
EDIT: It seems this problem is related to the specific FBX's I'm trying to do this to. Is it the syntax of the material path that is causing an issue maybe?