Hello there! I'm having some issues with an RBD simulation. I'm trying to fracture a textured model of a table, and after fracturing, the inside of the geometry is shown in the viewport as transparent blue, and doesn't show up in renders. I've combed the model for holes, looked through the UVs, and tried applying the fracture system to other models in the scene, and nothing is seeming to fix the issue. Other models have interior geometry rendered in the viewport, as does this model when the material is taken off.
However, when the material is applied, the inside of the fracture stops being visible.
Has anyone run into this problem before or have any possible solutions? I really appreciate it!