Hi guys, I've been wracking my brains on how to get a workflow working for camera export in/out of houdini to UE4.
We have a series of camera tracks with geo, that we need to import into a houdini to make a master scene, move them around to where we need to and then re-export the fbx camera and geo back out so that we can import it into UE4.
This is the scene which has been connected to UE4 as a hda:
When we import the first of 9 camera fbx files we get this (terrain in yellow / fbx camera in red)
The fbx camera node network looks like this:
But we only need the rough geo and camera (nodes in green):
We had to globally scale down the fbx file from 1 –> 0.01 to make it fit our scene correctly and now had to move it into a particular position (in red):
Now we need to export the 160 frame camera and geo from this new position so that it can be used in UE4 and we seem to be having a lot of issues with camera rotations, geo scale issues and also we have to export both geo and camera separately.
These were my fbx export settings:
What are we doing wrong or is there a proper workflow I should be using?
Any help would be greatly appreciated, thanks in advance guys.