I have successfully managed to get animated flip mesh export to UE4 using VAT. Could anyone tell me though, how to get motion blur to work on the mesh?
Okay. I think I have something working, but I suspect the resolution of the motion vector field in UE4 is still causing issues.
I've copied v into Cd, but remember to swap the Y and Z channels.Image Not Found
And then in the material function add your changes. The color needs to be sampled in the vertex shader and if you do it outside the material function it gets confused with the fragment shader in this case.Image Not Found