Sorry if my english is not perfect.

I'm facing an issue to output a skinned mesh from a HDA asset in Unity.

I could get the SkinnedMesh from an FBX export, but didn't found any way to get it working from a HDA file.

I need it to setup a Ragdoll, so I don't need any animation Data, just the rig hierarchy and the mesh output as a Skinned Mesh renderer.

Does somebody has already achieved this?

Thank you for your help