Sorry if my english is not perfect.
I'm facing an issue to output a skinned mesh from a HDA asset in Unity.
I could get the SkinnedMesh from an FBX export, but didn't found any way to get it working from a HDA file.
I need it to setup a Ragdoll, so I don't need any animation Data, just the rig hierarchy and the mesh output as a Skinned Mesh renderer.
Does somebody has already achieved this?
Thank you for your help