Hello,
Would anybody have an idea about why the following seems to be happening around the boundary region of my flat tank / FLIP sim? This is a moving tank, with animated size and center.
These are the imgs:
Also, on a side note: if I am working on a flat tank sim how would one go about adding a source to it, with an inherited v attribute -from a piece of geometry or point cloud.
Thanks,
Flat tank behaviour / FLIP sourcing
745 0 1- coccosoids
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