Hi,
I bring back this topic as I'm working on 17.5 and can't find how to make it works.
I have a scene with hundreds of point deform to make and trying to get it to work in a prototype first, see the attached file.
animatrix_
You can just loop over each piece and use Point Deform on that piece for Capture and Deform.
If you want the fastest performance, you have to capture once in a time independent branch and then deform every frame. To set this up you need to write some VEX code to look up the capture indices across the entire geometry as the Point Deform capture indices will be based on isolated individual pieces.
I'm not sure to understand what you mean by “time independent branch”.
I am seeing the pCapPts and pCapWeights attributes but not sure how to put them together for each piece of geometry as my setup seems to only take the last piece as you explained.
I'm quite new to Houdini so if you could develop a little bit it would be much appreciated
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