How does @pscale affect in simulation?

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I've been practicing random procedural modeling examples, sometimes with a little use of POPs. I know @pscale defines the radius of particles but this concept confuses me by its function in some sims. Sometimes a sim works fine without defining any @pscale and sometimes not for other sims. I know the question is a bit vague but I don't know how to even start… I hope these two hip files can clarify enough what I wonder.

In sticky_objects_v0.hip there's no pscale setup but works without any problem and in rope_dynamics.hip the sim doesn't work properly if there's not appropriate @pscale setup. I think these two examples are similar since the former uses pointdeform sop with pop grains and the latter uses wiredeform sop with pop grains.

Attachments:
rope_dynamics.hipnc (315.7 KB)
sticky_objects_v0.hipnc (604.3 KB)

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If @pscale is not provided, it defaults to constant value. When you supply it, you are overriding that value.
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