Hey all -
In my HDA, I'm trying to access the vertex colors of a mesh created in Unity. The mesh is connected into my HDA via a slot in the Input Nodes.
The mesh is successfully imported into the HDA. However, when I try to access vertex colors, I get this error:
“isReadable is false; Read/Write must be enabled in import settings”
What does this refer to? There aren't any import settings on the mesh in Unity.
Anyone know how to fix this?