Driving mesh with Granular Strand sim

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Hi!
I'm trying to simulate a pearl necklace on a running character.
I've build the pearl necklace using Circle and Sweep nodes.
I've build a nice a quick sim using the Granular Strand tool.
But how can I make the simulated grains drive the necklace mesh?
Thanks!
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The first thing you could try would be the pointDeform SOP
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