Dedrich
June 30, 2020 18:24:10
Hi guys, I'm working on a scene but I can't seem to figure out how to integrate the two systems.
The idea is theres a rock spike that is flying across the water and I want pieces of the rock to break off and then be pushed along the water as it parts behind the rock.
Attached is an example of what I have so far.
My question is, with the packed rbd object it seems to freak out once it touches the water which is not the case with the regular rbd object. How can I get around this?
N-G
July 1, 2020 03:46:03
RBD packed objects are not working really well with FLIP specifically when mutual collision is needed.
You should go with regular RBD object or just use RBD packed object in one way collision relationship and see if the result is acceptable…
ziconic
July 2, 2020 12:06:11
If you are going to use a regular RBD fractured object to allow the water to affect the rock pieces, don't forget to set Feedback Scale on the FLIP solver to something greater than 0 (typically 1), or you won't see any influence from the fluid on the rocks.
Dedrich
July 5, 2020 12:56:05
I'll give this a try, thanks guys.