Hi
I have been learning Houdini during this lockdown. Currently doing a paid project with it (yeah!).
Render still needs to happen in Maya.
I built a bunch of animated curves in Houdini. Exported it to alembic and brought in Maya.
But since 24h and many trials I can't figure out how to export a float value with those curves.. I believe I created and attached this float attribute as supposed to in Houdini. But I can't figure how to read it in Maya. Since that it is not a vertex color attribute.
I need to connect this flat value to my shader opacity. Supposedly to activate a flicker on those curves..
I did a version of the curves converted to polygons. Connected that float attribute as a color attribute on it and exported. This is working. I can see it in the colorsets of Maya. But I need these curves due to the size of the alembic files if they were meshes…
Any help would be very much appreciated..
Cheers