Houdini & Unity different behavior

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I have a strange result between Houdini & Unity…
My mesh is made by 3 pieces, the centerpiece is path deformed with the new path deform SOP along a carved curve, other pieces are placed at the first & last point of the carved curve, all pieces are fused.
On Houdini, the result seems to be fine but my mesh is ‘destroyed’ on Unity.

Do you have any idea, please?

Attachments:
path_slice_area_n.hiplc (1.3 MB)

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