Hi, everyone. First post here
This simulation involves 3 simulations driving each one driving the next: eroding the matchstick with a sop solver to get a the deformed shape and also generate the fuel for the pyro sim. I might have overengineered it (just a little) with the flame temperature feeding back to the geometry and accumulating as a “glow” attribute for shading. I'll probably change that to something more manual.
Looking for some critique and how to improve this. Tips on how to do a better breakdown would also be appreciated
Thanks in advance!