unity_input_mesh_name
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- innocent
- Member
- 35 posts
- Joined: Feb. 2017
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Does someone can explain to me how to use
Inside my hda, I'm using an Operator Path to ‘load’ a mesh from Unity. I need to find a way to access his name from a python script.
Thanks for your help.
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- innocent
- Member
- 35 posts
- Joined: Feb. 2017
- Offline
With the new sync Houdini feature, I can see my mesh from unity and show the primitive attribute name inside Houdini.
Inside the hda, I have an att. wrangle on prim
after the object merge. I guess Houdini fill it when I'm on Unity.
but I don't know how to access it on my python script.