Error: L_MEM_OBJECT_ALLOCATION_FAILUR

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Annypne have anny idea why this is happening ?

OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueNDRangeKernel (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueNDRangeKernel (-4)

OpenCL Exception: clEnqueueNDRangeKernel (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).

OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)

OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)

OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)

OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)

OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).

OpenCL Exception: clEnqueueReadBuffer (-4)
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Moin,

> Annypne have anny idea why this is happening ?

Yes, sure.

However, having an idea doesn't help with solving the problem. Would you mind giving a bit of a CONTEXT to the error message?
2GB of RAM isn't exactly comfortable for running openCL stuff, it's quickly eaten up by texture memory for example. How much data are you sending to the GPU?
Have you tried switching to CPU openCL instead?

Again, some context might help in reading your mind.

Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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Doesn't seem to have been of any importance … then why post anyway …

Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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