Here's my submission for Urban. When looking up references my favourite image was of a twisted skyscraper so I kept one in haha. I tried my hand at procedural modeling for this challenge. Even though they're all different variations of the same box with a boolean for windows I think it came out nice.
City buildings are “guided” (painted image with building heights) randomly scaled and rotated cubes on a Voronoi fracture block and road network. And yes, those are heightfield mountains because I can't leave them alone. I was trying to set up a cool thing that would switch between different styles of building, but couldn't get it to produce something renderable in time…
Edited by hediedscreaming - July 21, 2020 23:55:08
Almost lost everything during a crash, I opened the file and it was missing nodes and connections, luckily there was a backup. The lights move along the curves from OSM but there isn't time to render a sequence