Day 22 | Worlds: Sky

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Hi everyone!
Here's my entry for Day 22. Being inspired by old Pixar short film about clouds, do you remember that one?

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day22_sky_v001.day22_sky_compOUT.acescg.0001.jpg (379.9 KB)

More works in my Instagram - www.instagram.com/apashevin
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Hi! My artwork!
My post in IG! [www.instagram.com]

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22Sky2.png (181.4 KB)

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The celestial dome..

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sky.jpg (1.8 MB)

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SKY

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SKY.jpg (86.2 KB)

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After the fallout the night before, the privileged can enjoy the last rays of sun in the Sky Lounge.

best
Fred

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houly_2020_22_sky.jpg (786.9 KB)

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Lately I haven't had a lot of time to do these challenges but its inspiring to see everyone elses submissions! Here is my interpretation:

I call it a terrible forecast
Edited by Christian Hagbarth - July 22, 2020 22:40:06
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sky

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skySmall.jpg (32.5 KB)

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22 SKY

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sky1.mantra_ipr.0001.png (438.9 KB)

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Day 22!

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day22.composite.0001.jpg (320.2 KB)

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First attempt at the sky for WIP. Redshift rendering.
Edited by cpr3danim - July 23, 2020 00:10:33

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skyview02.jpg (917.7 KB)

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Meditation goals-

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Sky

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clouds_loktionova.jpg (493.6 KB)

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As they say, sometimes you win and sometimes you have a breakdown at 3AM because your cloud noises were the wrong scale.

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skyOut.jpg (1.1 MB)

NineBetween - Moeen Sayed
Tutorials: https://www.youtube.com/c/NineBetween [www.youtube.com]
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This one didn't come out too well unfortunately. I tried recreating a sky kingdom environment from a shot I used to watch when I was a kid. The sky rig was unsuccessful due to my scene scale I think and I learned a for each loop with clouds can be a big no no haha Probably a bit too ambitious for a few hours work but I'll come back to it eventually.
Edited by Joshua Petrakos - July 22, 2020 23:35:37

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HOULY_SKY_V01.png (1.4 MB)

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Day 22: Sky
Not a huge fan of how this turned out but hey, 22 days in a row is tough!
Edited by Saranoff - July 23, 2020 00:11:46

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sky_02.png (1.1 MB)

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another quick one, but had fun making this little guy. was gonna do an animated one and have him throwing lightning bolts while crying but work got crazy and i ran out of time, maybe at some point ill flesh him out. still having a lot of fun with octane for these stills at least

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sadcloudboi.png (3.6 MB)

http://www.christophers.website
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Day22, sky:

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Sky_CB.png (855.6 KB)

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The Giant's Castle… Post beanstalk!

Also my first use of L-Systems where I actually had some idea of what I was getting!

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oofoe-houly-022-sky-bg.png (800.3 KB)


Program testing can be used to show the presence of bugs, but never to show their absence! – Dijkstra
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How the light in the sky is born ( probably )

Edit: Attached community HIPs
All Mantra with a hires/lores shader sample workflow and a mesh based way to generate the cloud shapes.

Edited by blackpixel - July 28, 2020 03:00:26

Attachments:
22_sky_fluff_v004.jpg (732.3 KB)
22_sky__mariusz.wesierski__model_v003.hiplc (1.1 MB)
22_sky__mariusz.wesierski__render_v004.hiplc (2.2 MB)

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Really starting to get the hang of Houdini thanks to the Houly challenges. This is my 22nd straight entry!

Today I took on a big idea. I brought in images from the GOES-17 weather satellite showing the infrared and RGB cloud data. I wrote some vex to filter out the RGB values and converted them to scale the height of the clouds. Green data in the satellite images are the highest clouds (more likely to cause rain).

The loop below represents 110 images from today (from about 5am to 6pm EST).

I still want to refine this and make it better, but this is what I was able to pull off in one day! Looks like it was a sunny day in California….

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