Day 28 | Materials: Noise

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Many really amazing entries today.

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noise2b.png (1.8 MB)

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Noise
https://www.instagram.com/natlok999 [www.instagram.com]

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noise_loktionova.jpg (1.6 MB)

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Hi everyone!
Here's my entry for Noise topic.
No external textures, all done procedural.
Edited by Alexenx - July 28, 2020 20:59:58

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day28_noise_v001.day28_noise_compOUT.acescg.0001.jpg (1.0 MB)

More works in my Instagram - www.instagram.com/apashevin
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I find it very funny that I was able to make this a few days after the metallic challenge
I really got to hand it to this challenge though, this was my first time using COPs to create textures from scratch and it was a blast! Can't wait to explore it more in the future; I used my favourite cellular noise.

Watch out, or he'll cache you
Edited by Joshua Petrakos - July 28, 2020 23:50:26

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HOULY_NOISE_V04.jpg (527.6 KB)

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Day 28

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day28.rop_comp1.mp4 (1.9 MB)
day28.comp_shot.0032.jpg (205.7 KB)
day28.comp_shot.0054.jpg (146.5 KB)

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Day 28: Noise

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noise_01.png (2.9 MB)

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Noise patterns generated in COPs with color and displacement fed directly into Redshift3D.
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Day 28 : Noise
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Had fun pushing noise as far as I could. Curl Noise advected volume, with 2 noises driving the displacement in the textures to get further details.

Website: http://geoffburns.com [geoffburns.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
Instagram: https://www.instagram.com/geoffburns/ [www.instagram.com]
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Day28 Noise 『

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TV.jpg (703.0 KB)

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Holy28.jpg (773.1 KB)

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Hi! My artwork!
My post in IG! [www.instagram.com]
Edited by komakinex - July 30, 2020 13:04:12

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28Noise2.png (320.7 KB)

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Another simple one. Still noisy though.

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28_noise.jpg (405.6 KB)

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Diniko is in the noise function.

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day28-noise.jpg (239.9 KB)

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Day28: Noise:

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Noise_CB.png (590.7 KB)

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Fleshyyyyy

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Day 28 Noise

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Day_28_Noise.mp4 (3.0 MB)

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Nesting.

Used the same trick to build the nest as the pipes from my translucency entry. Twist and bend work well together!

Attachments:
noise-010.mantra1.0001.png (363.8 KB)


Program testing can be used to show the presence of bugs, but never to show their absence! – Dijkstra
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It turns out I need to learn a lot more about building shaders. Started the day trying to drive a smoke sim with CHOPs and audio and failed miserably!

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