ben5ch
Aug. 6, 2020 07:10:46
Hi there,
In Houdini 18 using CTRL+RMB in the viewport to zoom now shows me a view mask.
Is there still an option to get the old behavior without the view mask?
Hopefully another key combination? Don't think I found an option in preferences.
I'm navigating in narrow indoor spaces and zooming out is an important part of my workflow.
I can see the viewmask and the 2D Pan & Zoom mode will be very useful for actual camera objects.
But when no camera is selected and I'm in 3D Camera mode I find this hindering my workflow.
Anyone?
cheers,
benS
Siavash Tehrani
Aug. 6, 2020 12:57:48
I think SideFX boned this functionality when they introduced 2D Pan & Zoom. I used it as well and agree it's important to have, as the default viewport field of view is fairly narrow compared to some other DCCs. As a sort of workaround you can set the view mask transparency to zero in the display options, which just leaves you with a blue frame.
Rather than ask for the old functionality back, I had put in a RFE to simply give us a viewport FOV setting. It is RFE ID# 106201 if you would like to add your support to it.
jsmack
Aug. 6, 2020 13:16:30
Unfortunately, there never was a hotkey for changing the focal length. The zoom hotkey has always changed the window scale. In 18 it just shows the mask around the original window without a scale.
What we need is a focal/aperture control in the scene view. The only way I know of to set these is to create a camera and set them there. Then you can free look from the camera and the focal/aperture will be retained.
Jonathan de Blok
Aug. 17, 2020 14:39:46
My toolkit has a quick and dirty panel that gives you a fov slider for non camera perspective views. (I guess you can install it without the entire toolkit if you just need this)
Check the “proFov” panel found here:
https://bitbucket.org/jcdeblok/jdb_houdinitoolkit/src/master/python_panels/ [
bitbucket.org]