Outputting to UE4 Worldcomposition

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Hi

Are there any resources for how to output tiled landscapes to ue4 for world composition with and HDA?

Also just for now I need to output tiled textures too, but how come my landscape output only gives me black images? What are the settings needed for this?
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Hey,

I tried that on my machine and it worked. I attached my file so you can see what I did.

What I did differently: I remapped the output from 0-1, that might cause the error in your case. For me it just outputs a white image if dont remap it. I also checked “resolution” under “image output” because otherwise the image looks wrong.

Kind regards,
Oliver
Edited by OliverStock - Aug. 12, 2020 06:20:23

Attachments:
HF_Output.hipnc (485.9 KB)

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Ah right that makes sense, setting it to remap works correctly. Now just the matter of using this in an HDA with world composition. Couldn't find any videos outlining this online.
I should maybe just contact support directly to get a straight answer if its even possible right now.
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