Hello everybody,
I am working on a relatively simple soft body-project to deepen my understanding of vellum. The setup is easy: take a mesh, cut it in pieces and then each frame turn one of those pieces to a soft body and delete it from the static collider (so eventually the whole mesh turns to soft bodies).
In the DOP-net the collider is set to animate and the vellum source is set to emit continuously. I even scaled down the vellum-pieces to prevent them from clipping into the collider. But even with this and lots of substeps the solver fails to produce correct results. I tried tweaking every parameter but cant get it to work… has anybody an idea how I can fix this? The collision geo should be correct, it is concave and I double checked collision geo, guide geo etc.
Statue from: http://threedscans.com/lincoln/loewental/ [threedscans.com]
Thank you for your help!