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Aleckb
Hey!

I'm currently rendering smoke trail assets for an explosion on a film I'm working on, and I'm wanting to generate 12 or so different versions while randomizing certain parameters such as the volume size and the seed value so that I can pick and choose which would best fit the shot.

I realize that using PDG's in TOPS are excellent for this, but I can't seem to find a node to cache out .bgeo.sc versions of the procedurally generated assets. Instead, I'm left with the ROPMantra node which only renders them out as .jpgs for example.

Instead, I'm caching out 12 different versions individually and manually which is a pain.

Does anyone know of a more efficient way of doing this?

(Below I attached my PDG setup and my file cache setup)
jsmack
ROP Geometry
Aleckb
jsmack
ROP Geometry
Well it's as easy as that huh? Thanks mate
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