Hey guys! I feel like this is a pretty simple one, but I havent found what works.
I'm exporting a series of FBX's and Everytime I export them, they take the name of the last node in the chain, but not the name of the output. WHy is that happening?
In this case, I'd like for the mesh in question to be named Test.
Naming fbx Exports
3422 3 1- Pmiller001
- Member
- 30 posts
- Joined: Nov. 2017
- Offline
- Jonathan de Blok
- Member
- 249 posts
- Joined: July 2013
- Offline
- doctorbob
- Member
- 29 posts
- Joined:
- Offline
- shadesoforange
- Member
- 201 posts
- Joined: July 2015
- Offline
You can also use the toggle on the FBX ROP.
Build Hierarchy from Path Attribute
Manuel Köster - Senior Technical Artist @Remedy Entertainment
https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
-
- Quick Links