How to merge multiple meshes into one / Close open faces?

   5810   2   1
User Avatar
Member
30 posts
Joined: Feb. 2020
Offline
Hi Everyone,

I probably have a noob question, but I am not able to solve it or find a solution.

I created a floating island based on rocks. Because it's an island I clipped the upper part of the island which resulted in 20-40 open faces that I closed with a polyfill. The problem is that it gets very very dirty with a lot of faces overlapping.

1. What is the best way to merge multiple random generated meshes into one?
2. What is the best way to close the open clip faces with just one polygon?

Thanks!

Edited by ChrisGG - Sept. 5, 2020 12:10:28

Attachments:
2020-09-05_18-07-45.png (962.1 KB)

User Avatar
Member
8506 posts
Joined: July 2007
Offline
while they are still closed overlapping objects

- you can use Boolean SOP to fuse it all to a single mesh while still keeping the topology and resolution of portions of the mesh that are not affected
- or you can convert to VDB and back to polys to get single watertight mesh

then you can clip and polyfill
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
30 posts
Joined: Feb. 2020
Offline
Thanks @tamte
  • Quick Links