I am trying to create an HDA where the user can rotate an object that is parented to another point (in SOPs). I can get the exact behavior I want in Houdini but when loaded into unity it does not work the same way.
I have attached a simplified example file. If you open it you will see that in Houdini, the handle transforms the sphere, and is oriented with the sphere (using Pre-Transform). Opening the HDA in Houdini Engine for Unity you will notice that the handle imports but it is placed at the HDA's origin, and does not respect the Pre-Transform.
What am I doing wrong?