Hi.
I've followed the tutorial on PDG by Kenny Lammers [www.sidefx.com] and i can't get the terrain to cook correctly.
Even if it cook fine in Houdini, it didn't in Unity 2019.4.0
Using H 18.0.566 and HEngine 3.3.14.
Any info on what's going on here ?
Also the Unity PDG Even Message field isn't giving any info on what is broken here. Really not helpful even it is supposed to give error feedback.
I've double checked the Path environment variable and everything looks fine.
The TOP is loading, but right after it's in the scene i got those errors.
The PDG Asset link fail to cook the last node that is as simple as it should.
I've also created a Unity Terrain material in order to feed it by default on terrain, but doesn't solve the issue.
Section 1 on Box Variation SOP HDA is working by the way.
hope you can help me.
best regards, Smoluck