I am working on a scene using TOPs which is controlled by a csv. Its is the same scene with elements, textures, cameras changing per row in the csv, this is all good, the problem is this when I submit it to render with a ropfetch and it will try and submit multiple renders at once and it gets going and I get a segmentation fault and goodnight Houdini. I am also thinking of using the 3Delight cloud service and don't want to bury my internet connection sending 500 requests in the first few minutes. I would like to be able define a number of jobs to run at the one time then it waits for completion then starts the next set. Do I adjust the slots per work item on the localscheduler? the Total slots? anything else am I not understanding the correct methods
Controling the number of simultaneous renders in a batch1043 1 1
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- Joined: Sept. 2016
Yes, total slots sets the total number of slots, and slots-per-workitem sets how many each work item occupies.
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