In our game, we want to use ECS on Unity. So I need to convert my meshes from my HDA as Entity.
Is it possible to fill the ‘rebuilt event’ directly from the HDA? Or is there a way to attach a .cs script directly on the root of the HDA?
Currently, I can only attach a script to the result of the hda, not the root itself, with the attribute “unity_script”.
Or maybe with a button, is it possible to attach this script from a python module?
Thanks in advance for your help.