HI, I'm trying to make HE for 3ds max recognize node name (object name) and using it as data source.
For example, if node name(object name) in 3ds max is “mybox_5” and use hemax_node_name attribute to catch it.
Split with “_” and save “5” to a detail attribute. Then give it hemax_matid value.
Also, us hemax_node_name_output attribute to change node name(object name) “mybox_5” to “mybox_somthing”.
But seem not working for me.
So, I want to debug in 3ds max that HE for 3ds max is working fine.
How can I get debug popup message dialog or command Line with Houdini Engine?