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Twirlbound
Hey all,

I've been diving in the documentation and the forum, but cannot find any information on how to migrate the plug-in shaders to a Universal Render Pipeline project.

Does anyone have any tips/tricks on how to set those up correctly?

Regards,
Ilia
barakchamo
Just to add to this, changing the tags and pass tags on the shaders does not solve the problem.

Still getting a flat purple with this:

Tags { "RenderType"="Opaque" "RenderPipeline"="UniversalRenderPipeline" "LightMode" = "UniversalForward" }
...
Pass {
 Tags{"LightMode" = "UniversalForward"}
 ...
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