Looping cloth simulation

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Is there a good way to loop a vellum cloth simulation? When I try to do this with point and normal interpolation it looks bad.
Might it somehow be possible to blend in the forces from one offseted simulation so that they end up in the same position?
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Or could be done with after the simulation with a timeshift and some clever blending?
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Assuming the start and end positions are similar, taking the cached cloth and doing the timeshift/blend option is certainly the easiest.
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
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labs tools's pretty good…ignore the shortcomings of the gif.

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mrCatfish
Assuming the start and end positions are similar, taking the cached cloth and doing the timeshift/blend option is certainly the easiest.

Yes, it absolutely seems that way. Maybe when I get a bit more into the solvers I could possibly make a better more fluid blend with attribute blending inside the pop. I just to learn more about it first. One battle at a time :-P

Thanks for the directions.
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vusta
labs tools's pretty good…ignore the shortcomings of the gif.
Ohh… yes I should investigate the lab shelf a bit more :-)
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