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Emil_Assarsson
Is there a good way to loop a vellum cloth simulation? When I try to do this with point and normal interpolation it looks bad.
Might it somehow be possible to blend in the forces from one offseted simulation so that they end up in the same position?
Emil_Assarsson
Or could be done with after the simulation with a timeshift and some clever blending?
mrCatfish
Assuming the start and end positions are similar, taking the cached cloth and doing the timeshift/blend option is certainly the easiest.
vusta
labs tools's pretty good…ignore the shortcomings of the gif.
Emil_Assarsson
mrCatfish
Assuming the start and end positions are similar, taking the cached cloth and doing the timeshift/blend option is certainly the easiest.

Yes, it absolutely seems that way. Maybe when I get a bit more into the solvers I could possibly make a better more fluid blend with attribute blending inside the pop. I just to learn more about it first. One battle at a time :-P

Thanks for the directions.
Emil_Assarsson
vusta
labs tools's pretty good…ignore the shortcomings of the gif.
Ohh… yes I should investigate the lab shelf a bit more :-)
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