Crowd Agent initial offset?

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Hi guys,

I'm getting into some crowd work but the assets I was given are all facing forwards in the X axis, they should be facing forward in the Z axis. Because of this no matter what I do they are running sideways. Is there anything I can do to easily fix this issue without having to go back to the client and ask them to modify their rigs?
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Can't you just rotate the sources right after Agent import?
Edited by Enivob - Oct. 18, 2020 09:44:17
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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If I use a transform or agent edit I can fix the way its pointing, but it seems like once it hits the crowd solver it ignores those changes.
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If the source animation is rotated, you could try setting the Reference Direction / Reference Up parameters on the crowd solver
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cwhite
If the source animation is rotated, you could try setting the Reference Direction / Reference Up parameters on the crowd solver
Wow….. HOW DID I NOT NOTICE THAT! Thank you so much!
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