Crowd Agent initial offset?

   182   4   1
User Avatar
Member
12 posts
Joined: Nov. 2018
Offline
Hi guys,

I'm getting into some crowd work but the assets I was given are all facing forwards in the X axis, they should be facing forward in the Z axis. Because of this no matter what I do they are running sideways. Is there anything I can do to easily fix this issue without having to go back to the client and ask them to modify their rigs?
User Avatar
Member
1959 posts
Joined: June 2008
Offline
Can't you just rotate the sources right after Agent import?
Edited by Enivob - Oct. 18, 2020 09:44:17
Using Houdini Indie
Ubuntu 18.04 48GB Ryzen 16 core.
nVidia 1070GTX 8BG RAM
User Avatar
Member
12 posts
Joined: Nov. 2018
Offline
If I use a transform or agent edit I can fix the way its pointing, but it seems like once it hits the crowd solver it ignores those changes.
User Avatar
Staff
507 posts
Joined: Oct. 2012
Offline
If the source animation is rotated, you could try setting the Reference Direction / Reference Up parameters on the crowd solver
User Avatar
Member
12 posts
Joined: Nov. 2018
Offline
cwhite
If the source animation is rotated, you could try setting the Reference Direction / Reference Up parameters on the crowd solver
Wow….. HOW DID I NOT NOTICE THAT! Thank you so much!
  • Quick Links